East the Beasts

Dots and Boxes Rules and Strategy

Real rules, real strategy, and a free printable dot grid in three sizes, ready whenever you need a screen free game for the back of the car or a rainy afternoon. Pick a size below and print just that one grid, or read on for how the game actually works and how to stop losing it.

Rules

How Dots and Boxes works

Dots and Boxes is played on a grid of dots. On your turn, draw one line connecting two dots that sit right next to each other, straight across or straight down, never diagonally. If that line completes the fourth and final side of a box, that box is yours, mark it with your initial and take another turn immediately. If it does not complete a box, play passes to the next player. Once every possible line on the grid has been drawn, count up the boxes, whoever has the most wins.

Strategy

Five ways to keep control

Do not give away the third side

As long as a safe move exists, one that does not leave any box with three sides drawn, take it. A box with three sides is a free gift to whoever moves next.

Watch the safe moves run out

Toward the middle of the game, safe lines get scarce. Notice this coming, and start thinking about which group of boxes you will be forced to open, rather than being caught off guard.

Give away the shortest chain first

Once no safe move is left, open the smallest connected group of boxes, a short chain, instead of a long one. Save the big prize for whoever plays the next part better, ideally you.

The double-cross: leave the last two

When you start taking a chain of three or more boxes, do not take every box in it. Stop two short, then decline both by drawing a line somewhere else instead of finishing them. Your opponent is forced to take those two, and then forced to open the next chain, handing control right back to you.

Loops need four, not two

A loop, a closed ring of boxes rather than a straight line of them, behaves differently. Leave the last four boxes instead of two when you double-cross a loop, leaving only two still hands your opponent all four of them anyway.

Print a blank grid

Three sizes

Print prints only that one grid, not the whole page. Lines get drawn by hand once it is on paper, that is the whole game.

Small

3 by 3 boxes, 9 total, a quick round

Medium

5 by 5 boxes, 25 total, the classic length

Large

8 by 8 boxes, 64 total, a long game for older kids

Want grids that are already drawn for you? Dots, Lines, and Boxes has 130 of them, ready to go, no printer needed.

See Dots, Lines, and Boxes

Questions

Before you print

What size grid should we start with?

Small (3 by 3 boxes) is enough for a quick game or a younger player. Medium (5 by 5) is the length most people picture when they think of Dots and Boxes. Large (8 by 8) is for a longer game, or for more than two players taking turns.

How many people can play?

Two is standard, but the rules work fine for three or more, everyone just keeps taking turns in order until every line on the grid is drawn.

Do we need anything besides a pencil?

No. Print a grid, grab a pencil, two different colors help if more than one person is playing, and that is the entire setup. No screen, no battery, no app.

Is this the same game as the one in your book?

Yes, identical rules. This page prints one grid at a time. Dots, Lines, and Boxes has 130 of them already drawn, so a long car trip does not run out partway through.